﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BEPUphysics.Entities;
using MagicArenaFramework.GameObject.Components;

namespace MagicArenaFramework.Bepu
{
    public class CustomTag
    {

        public Dictionary<string, object> TagProp = new Dictionary<string, object>(2);
        public bool IsTargettable = false;
        public bool IsBepuDisplayable = false;
        public bool IsDamagable = false;
        // TODO need a more gracefulway to pass around the entities
        public Entity Entity;
        public GoComponent Component;
    }
}
